Interview & Show Preview: Thomas Dolby @ the Triple Door, Mon. 10/10

Brit musician and composer Thomas Dolby appears at the Triple Door on Monday, October 10th for what is set to be part lecture part performance. The event, THE FLOATING CITY: A Dieselpunk Dystopia, will focus primarily on Dolby’s newly released album A Map of the Floating City – his first since 1992’s Astronauts & Heretics – and on the online game he created, The Floating City. Dolby’s written so many amazing songs – listen to “Screen Kiss,” “Europa and the Pirate Twins,” “Windpower,” “One of Our Submarines,” “The Flat Earth,” “I Love You Goodbye,” for starters to see what I mean. A Map of the Floating City embodies and recalls his best work with songs such as “Simone,” “Spice Train” and “Jealous Thing.” Dolby talked with me about the development of the album and game, and he also discussed how he came up with an entirely new persona, The Lost Airman. You can reserve tickets right here.

Does A Map of the Floating City feel a bit like a first album?

Thomas Dolby: It’s often said about artists that with your first album you’ve had 19 or 20 years of life experience to write about, and then your second album you’ve had six months of hotels and airport lounges. I actually feel like I’ve had 19 or 20 years of life experience – it’s been that long since I’ve done an album. There is definitely a sense of picking up where I left off.

The songs are nicely similar to ones that made 1994’s Retrospectacle.

TD: I think there’s a consistency to the personality of the songs and the vocal even though the musical idioms that I’m using are very different. I’ve always liked the way that if you’re a fan of a novelist then you sort of expect every new novel to be in a different period of history, different geographical location and it’s always they’re gonna keep you guessing as to where the next one is going to be set. With musicians, people like to pigeonhole us, to pin a label and a genre on us. That can be very restrictive depending on the kind of spectrum of musical influences and styles that you have. I really enjoy working in an idiom that I’m not familiar with. If you take, for example, “Toad Lickers ” – I wanted to write this lyric about this gang of eco-hippies holed up in the Welsh mountains who lick toads and come down in the middle of the night with the munchies and raid the skips behind the supermarkets. I thought, what kind of music would they listen to? It’s going to be a sort of mash up between blue grass and techno – neither of which are actually genres that I’m particularly au fait with, so I just took a crack at creating my own mashup, and this is what resulted.

I really love that song. The video turned out really well. Was it fun to do?

TD: It was a lot of fun to do. There’s actually an alternative country/Americana festival in the English countryside near where I live, on a farm. They asked me to play, and I said I’ll come and play if you lend me the barn for the day to shoot the video in. They said okay, and that’s where we did it. Somebody said, jokingly, you need a couple of cowgirls on backing vocals. And I thought, why not burlesque cowgirls? A guy I know, that’s a brilliant puppeteer who’s worked for Jim Henson and so on chimed in and said, do you want me to do the barn yard animals? But with a bit of a twist.


Thomas Dolby

I scoured through your blog a bit. What’s the latest on the famous trenchcoat?

I’d borrowed it from the designer, who was John Galliano, who as you know got into a lot of trouble recently. He’s still around and despite everything else he’s still a fabulous designer.

I’ve always had strong visuals attached to your songs. How do you maintain that?

TD: It’s hard to explain. I often feel like I’m scoring an imaginary movie that’s running in my head. A lot of my songs, the inspiration for them is very visual. I’m very influenced by my surroundings, my environment. I moved back to the UK, out in the middle of nowhere, to this tiny hamlet on the English coast facing the North Sea – the whole of the east of Britain is gradually tipping, you used to be able to walk to Holland from here and the North Sea found a way through. There are little villages along the coast that have disappeared under the waves over the centuries – so where we are is ultimately doomed. It’s just a matter of time – hopefully not in our lifetime. It didn’t make sense for me to have a shed in my garden the way a lot of musicians of my generation might. I decided instead to have a life boat in the garden that serves a dual purpose, that it will be our escape if the waters rise suddenly – but then I put a big hole in the hull for a doorway so I’m not sure if the boat’s going anywhere but at least it’s raised my equipment up a few feet. So I sit staring out in my 1930s lifeboat over the North Sea. I have a periscope because a lot of anglers and birdwatchers use our beach, and if there are no birds or fish around they tend to turn around and stare into my studio instead. I draw the blinds and sort of perv them through the periscope. There’s a lot of interesting stuff out at sea. One of the largest container ports in Europe is just down the coast, so there’s massive container vessels going in and out. When the light is right it sort of looks a bit like the Manhattan skyline. At various times of day you get this archipelago of floating cities on the sea, and that became a moniker for the album early on. Some of the ideas on the album are songs that I started elsewhere. I found the songs falling into three categories, Amerikana with a K, Urbanoia and Oceanea. Amerikana was fond memories of living in the USA, Urbanoia was not so fond memories of cities – which I have a mixed relationship with – and Oceanea was very much about the homecoming to the coast of England.

Where did The Floating City game come from?

TD: I had this idea for the game, and I approached a couple online game companies, and they told me it couldn’t be done with the budget I had, that I had to modify my ideas. We assembled this amazing team of half a dozen people in different time zones – from the game scene they sort of knew each other but had never met face to face. [Andrea Phillips, game designer] and I met on Skype everyday, for what we’d call a scrum. We developed it over a number of months. Eventually it launched and had a twelve-week run. It was clearly very popular. At the end of it people had withdrawal symptoms. They basically demanded that we find a way to sustain the floating city. We’re about to launch, if you like, the sequel, which will be entirely player-driven. Some of my favorite stuff about the game was what the players came up with. They thought there was this complicated backstory that we’d worked out in advance but in reality, they would speculate about what was going on, and post conspiracy theories – and I read them. If there was something I liked I printed it in The Floating City Gazette as if it was the truth. They were actually kind of writing the story themselves and they didn’t know it.

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Show Review & Photos: Gomez @ the Showbox Market

On Tuesday evening the super band Gomez headlined the Showbox Market. Men like this band too, but I was struck that the entire front row of the audience was female. Why? I think Gomez just has that special touch. They always keep things moving and exciting – plus with several singers you’re bound to get satisfaction from one if you don’t like the others. But I like them all, and seven albums along and Gomez has again hit hard with Whatever’s On Your Mind, an album which got some serious play during the show with “Options,” “I Will Take You There,” “Whatever’s On Your Mind,” “Just As Lost As You Are,” and “That Wolf.” It’s difficult to pin down the best moments of the evening – so many great songs got trotted out – but my heavy favorites were “Airstream Driver,” “Get Myself Arrested,” “Whatever’s On Your Mind,” “Silence,” “Devil Will Ride,” “Get Miles,” “Whippin’ Picadilly,” and what very well might be my favorite Gomez song, “Ruff Stuff.” Gomez are multi-instrumental heroes.


Gomez – photos by Dagmar


Gomez – photos by Nicky Andrews


Gomez – photos by Dagmar


Gomez – photos by Nicky Andrews


Gomez – photos by Dagmar


Gomez – photos by Nicky Andrews

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Photos: Bumbershoot 2011 w/ Atari Teenage Riot & Meklit Hadero

Photos of Germany’s Atari Teenage Riot and San Francisco’s Meklit Hadero complete Back Beat Seattle’s coverage of Bumbershoot 2011. Thank you to the wonderful photographers Nicky Andrews, Amber Barni, Simon Krane and Kirk Stauffer for doing such awesome work.


Atari Teenage Riot – photos by Simon Krane


Meklit Hadero – photos by Kirk Stauffer